Com2uS Pro Baseball 2026
2026-07-20 · KBO
KBO players and teams
Calculation before growth
Baseball5 · Differences across five games
How do the players and teams we collect and develop inform the next choice?
All five games connect acquiring players, developing them, building a lineup, and using match results to guide further growth. The evidence for the next action appears at different points in that cycle.
Before and after investing resources, what informs the next growth choice?
02 / 06What should a match result reveal to inform the next adjustment?
03 / 06When does an acquired player lead to completion and further use?
04 / 06How do free progression, efficiency, and convenience read the same time saving differently?
05 / 06How does the next goal emerge after completion or a deadline?
06 / 06How do individual actions return as shared outcomes, recognition, or learning?
One player card can fill a collection gap, supply a growth input, and contribute to a lineup. Collectors, efficiency seekers, and players pursuing competitive standing can choose different next goals from the same acquisition.
Growth raises questions about required resources and the next step; matches raise questions about relevant conditions and what to prepare next. Operating cycles, offers, and relationships also enter that decision. Six perspectives connect these judgments within the same cycle.
Com2uS Pro Baseball 2026 brings pre-action calculation into focus, while V26 highlights reading completed growth as team power and preparation. MLB 9 Innings 26 focuses on learning from match records, Rivals 26 on the link from resources to growth results, and Pro Yakyū Spirits A on player and order changes.
Each scene pairs a connection to improve with values to preserve: depth of growth, player rarity, free progression, existing investment, direct control, and voluntary choice.
Across the six comparison perspectives, read the same scene through questions of competition, efficiency, completion, free continuity, small conveniences, and advantage.
Can rules, preparation, and control explain the result and inform another attempt?
Can the path from time and resources to further growth be calculated?
Do acquisition and duplicate uses lead toward the target player or lineup?
Can play and rewards continue to support access to the next goal?
After a small purchase, are repetition, claiming, and management demands reduced?
How are owned assets and growth reflected in power, standings, and public status?
Within the same cycle, calculating required inputs, reading a power change, and interpreting match contributions create distinct decisions.
2026-07-20 · KBO
KBO players and teams
Calculation before growth
2026-07-16 · KBO
Korean service · iOS, Android, Windows PC
From growth completion to preparation
2026-07-13 · MLB
Global · iOS, Android
From match records to adjustment
2026-07-12 · MLB
Steam PC and cross-platform operating context
From resource use to growth results
2026-07-14 · NPB
Japanese operation · iOS, Android
From player and order changes to match contribution
Assessment scores correspond to each game’s analysis baseline. Read the same field across games together with the decision points and value conditions in each game.
| Read the Assessment Scores | Com2uS Pro Baseball 20262026-07-20 | Com2uS Pro Baseball V262026-07-16 | MLB 9 Innings 262026-07-13 | MLB 9 Innings Rivals 262026-07-12 | Pro Yakyū Spirits A2026-07-14 |
|---|---|---|---|---|---|
| Character | 38.4 | 43.6 | 50.9 | 47.6 | 54.0 |
| Graphic | 51.1 | 62.3 | 65.8 | 49.8 | 64.2 |
| Mechanics | 55.4 | 53.4 | 60.4 | 56.2 | 54.3 |
| Growth(P) | 66.2 | 65.5 | 65.8 | 59.9 | 68.6 |
| Economy | 59.0 | 57.5 | 59.4 | 47.4 | 64.2 |
| Structure | 51.2 | 52.7 | 53.1 | 54.5 | 50.7 |
| Gacha | 46.7 | 49.8 | 46.7 | 49.5 | 56.5 |
| Store | 55.4 | 52.4 | 52.3 | 50.7 | 55.4 |
| Event | 58.6 | 58.0 | 54.6 | 51.8 | 57.6 |
| Enjoyment | 57.1 | 54.1 | 58.4 | 54.2 | 59.5 |
| Satisfaction | 63.0 | 61.6 | 62.5 | 60.6 | 66.7 |
| Real Benefit | 50.1 | 53.9 | 52.0 | 45.2 | 54.1 |
| Possession(N) | 60.2 | 58.3 | 66.4 | 56.2 | 64.2 |
| Competition(N) | 52.1 | 54.9 | 56.2 | 51.0 | 57.0 |
| Growth(N) | 60.0 | 62.4 | 64.5 | 56.2 | 67.7 |
| Fairness | 48.6 | 46.4 | 49.6 | 49.2 | 55.2 |
| Stability | 47.2 | 55.2 | 53.3 | 47.5 | 52.3 |
| Consistency | 51.6 | 58.3 | 60.4 | 53.4 | 61.3 |
Character identity and emotional connection through personality, relationships and affinity.
Character contains Personality, Harmony, Friendliness. Identify what each item evaluates, then read the three items together.
How visual identity, technical quality and movement complete the game's presentation.
Graphic contains Design, Quality, Motion. Identify what each item evaluates, then read the three items together.
Mechanics evaluates the experience of Variety, Balance(P) and Dynamism through actual actions, rules, judgments, choices and outcomes. Read the actual rules, choices and outcomes of combat, puzzles, crafting, arrangement, creation or practice.
Mechanics contains Variety, Balance(P), Dynamism. Identify what each item evaluates, then read the three items together.
Growth(P) evaluates changes in the state, abilities and functions of identified targets such as characters, equipment, companions, facilities, technology, accounts or groups, together with the support conditions. Examine expanded stages, abilities, functions and support conditions, distinguishing target progression from personal mastery. Where transfer, sharing, resets or protection exist, examine what is retained and at which cost.
Growth(P) contains Progression(P), Advancement, Empowerment. Identify what each item evaluates, then read the three items together.
Economy is the System field evaluating resource supply, use, accumulation, conversion and actual use conditions. Balance(E) examines the conditions supply and consumption create for goals and use value; Insufficiency examines the choices and burdens created by required-resource constraints; Supplement examines the paths, costs and time involved in addressing shortages. Reading all three helps explain the experience of obtaining and using resources.
Economy contains Balance(E), Insufficiency, Supplement. Identify what each item evaluates, then read the three items together.
Structure evaluates how the goals, access, progress and outcomes of actual content connect its growth, competition and cooperation functions. Distinguish the functions and goals of growth, competition and cooperation content, reading one-time experiences, multiple structures and repetition within the actual scope of the content.
Structure contains Growth(C), Competition(C), Cooperation(C). Identify what each item evaluates, then read the three items together.
Gacha evaluates the experience conditions of probabilistic acquisition, success, creation and changes, together with independent acquisition guarantees, cumulative exchanges and duplicate use. Examine actual probabilistic functions in summons, enhancement, upgrades, combining, crafting, options, attributes, drops and rewards, together with independent reward management. Distinguish this scope from fixed sales, deterministic crafting and fixed grants.
Gacha contains Price, Probability, Reward Management. Identify what each item evaluates, then read the three items together.
Store evaluates Reasonableness, Timeliness and Convenience in the actual conditions for providing, exchanging or trading products, benefits and access rights. Distinguish purchase, use, claim and expiry conditions in actual provision paths involving cash, game currency, passes, subscriptions, limited sales or exchange.
Store contains Reasonableness, Timeliness, Convenience. Identify what each item evaluates, then read the three items together.
Event evaluates understanding, participation and economic connections through Comprehension, Involvement and Contribution within the actual scope of events and operations. Distinguish underlying content from event conditions and read exposure, entry, performance, completion, claim and grant within the event scope.
Event contains Comprehension, Involvement, Contribution. Identify what each item evaluates, then read the three items together.
The experience of spending time through excitement, light enjoyment and deep concentration.
Enjoyment contains Excitement, Amusement, Flow. Identify what each item evaluates, then read the three items together.
Satisfaction evaluates the experiences of reaching goals, finishing them and receiving rewards through Achievement, Completion and Reward. Read repeated goals and finite completion in their respective scopes, connecting subsequent use of completion records, achievements and rewards to established changes.
Satisfaction contains Achievement, Completion, Reward. Identify what each item evaluates, then read the three items together.
Real Benefit examines the distinct benefits of Emotional Relief, Social Connection and Economic Progress. Distinguish emotional well-being, relationships with other actual players and utility within an account gained through time and effort.
Real Benefit contains Emotional Relief, Social Connection, Economic Progress. Identify what each item evaluates, then read the three items together.
The desire to own and manage assets through collecting, personalization and accumulation.
Possession(N) contains Collection, Customization, Accumulation. Identify what each item evaluates, then read the three items together.
The desire to invest in competition through superiority, higher goals and recognition.
Competition(N) contains Dominance, Aspiration, Recognition. Identify what each item evaluates, then read the three items together.
The desire for continued growth through progression, mastery and development of a chosen direction.
Growth(N) contains Progression, Mastery, Development. Identify what each item evaluates, then read the three items together.
Fairness evaluates the fairness and intelligibility of rules, roles, costs, rewards and opportunities through In-Game Balance, Governance and Inclusivity. Read role differences, choice value, paid advantages and information, access and opportunity conditions through each persona’s value priorities.
Fairness contains In-Game Balance, Governance, Inclusivity. Identify what each item evaluates, then read the three items together.
Stability evaluates economic and operational predictability, recovery from problems and the maintenance of promised provision through Equilibrium, Resilience and Sustainability. Read economic and operational stability separately from technical disruptions against service periods, support models and finite-product commitments.
Stability contains Equilibrium, Resilience, Sustainability. Identify what each item evaluates, then read the three items together.
Consistency evaluates identity and presentation, the connections between experience, progress and records, and dependable rules and functions through Cohesion, Continuity and Reliability. Distinguish intended changes from disruptions and probability rules from varying outcomes, examining how choices, records and use value connect across editions, seasons and cycles.
Consistency contains Cohesion, Continuity, Reliability. Identify what each item evaluates, then read the three items together.