PUBLIC METHODOLOGY RECORD · NATIVE TECHNICAL REPORTS

EXPERT TECHNICAL EDITION

Last War: Survival

PEI · E² · MPM · EMSQT · FULL FRAMEWORK DISCLOSURE

NATIVE ANALYTICAL RECORD · BASELINE 2026-06-11

Last War: Survival — Native Decision Architecture

Five English-language technical reports preserve the progression from action-to-4X experience evidence to one qualified claim-to-command bottleneck and a reversible rule-only direction. Each stage retains its own method, evidence boundary and decision right.

E · EVIDENCE REGISTERE² EXPERIENCE EVIDENCE REPORT

Five observation windows · six value contracts · evidence units · confirmation coordinates

T · STRATEGIC DIRECTIONROUTINE HANDOFF SPINE DESIGN REPORT

Rule innovation · core 1 + companion 5 · validation trio · rollback R0–R4

ANALYTICAL FRAMEWORK ARCHITECTURE

PEI → E² → MPM → EMSQT

PEI supplies expert system interpretation; E² structures the 0–100h analysis frame through five windows and six value contracts; MPM carries the source report's MDML 4.0 modeled assessment; EMSQT converts the record into an eight-step structural map, one qualified bottleneck and the Routine Handoff Spine.

PEIPEI DIRECT-PLAY EXPERTISE

Interpret play before formalizing evidence

Establishes the system context, player task logic, and expert reading required to distinguish designed friction from a decision-relevant failure.

0–100H ANALYSIS FRAME · 5 WINDOWS · 6 VALUE CONTRACTS

Register experience across time

Structures direct observation into time-windowed evidence, tracking friction, passage quality, and changes in the governing value contract.

MPMMDML 4.0 · 2 AREAS · 6 DOMAINS · 18 FIELDS · 54 ELEMENTS · 6 VDC

Measure perception without flattening variance

Separates modeled value, dispersion, and validation pressure. Every reading remains governed by evidence grade, variance, and its declared confirmation boundary.

EMSQTFIVE DISTINCT DECISION RIGHTS

Convert evidence into decision architecture

Progresses from evidence and evaluation through structure, diagnosis, and strategy while preserving the authority and boundary of every stage.

FULL METHODOLOGY DISCLOSURE

Native Framework Code Register

Every stage exposes the canonical analytical system used to produce its judgment. Framework names and report-level codes are public; internal file paths and production administration remain outside the analytical record.

EEXPERIENCE EVIDENCE

E² PROTOCOL

5 WINDOWS · 6 VALUE CONTRACTS · EIB / EVIDENCE UNITS

MPERCEPTION EVALUATION

MDML 4.0 · MPM

2 AREAS · 6 DOMAINS · 18 FIELDS · 54 ELEMENTS · 6 VDC

SSTRUCTURAL LOCALIZATION

SFA · S1–S10

5 AREAS · 8-STEP MODEL · CORE 1 + SECONDARY 5

QBOTTLENECK QUALIFICATION

M-ABC · TVW

CORE 1 · SECONDARY 5 · GUARDED ASSETS 6 · REVENUE GUARDS

TOPTIMIZATION DESIGN

NTRIZ 40 · RULE-ONLY

CORE 1 + COMPANION 5 · 12 VECTORS · R0–R4

00 · AUTHORITATIVE REPORT ATLAS

Select the stage report required for the decision at hand.

E01
AVAILABLE

E² EXPERIENCE EVIDENCE REPORT

Five observation windows · six value contracts · evidence units · confirmation coordinates

VERDICT
Last War: Survival creates a strong action-to-4X transition, a repeatable growth-and-claim rhythm, and an alliance-based late-life contract. Evidence pressure concentrates where queues, claims, offers, probability, alliance rules and late Cargo or Trade rewards ask the six value contracts to interpret the same surface differently.
BASELINE
2026-06-11
NATIVE EOPEN →
M02
AVAILABLE

MDML 4.0 PERCEPTION AND INVESTMENT REPORT

Provider × Customer · 6 domains · 18 fields · 54 elements · Time / Money / Passion

VERDICT
Growth provision, satisfaction, growth need, structural consistency and cooperative recognition support continued investment. Character attachment, event value, probability trust, operational stability and fairness become separate trust gates. The decisive question is not whether the game offers value, but where that value crosses into more time, money or passion.
BASELINE
2026-06-11
NATIVE MOPEN →
S03
AVAILABLE

SFA 10-SYSTEM STRUCTURAL ANALYSIS REPORT

Five structural areas · eight-step operating model · core and five secondary loops · eight suspects

VERDICT
Last War: Survival is a center-satellite system in which low-friction action acquisition enters the 4X core and becomes alliance socialization. Cumulative power and alliance status are shared accumulation and consumption units across growth, competition, cooperation, economy, shop and LiveOps. High cohesion is the core asset and the transfer channel for eight structural suspects.
BASELINE
2026-06-11
NATIVE SOPEN →
Q04
AVAILABLE

M-ABC × TVW BOTTLENECK QUALIFICATION REPORT

CT-01 diagnostic lock · one core track · five secondary tracks · guarded assets · design start condition

VERDICT
CT-01 is the single core bottleneck: after a Daily, Radar or Dig reward claim, the path to the next task, Stamina decision, event continuation or next-session return loses continuity. The damage begins in Behavior, transfers through Commerce toward Design and Community, and primarily affects Volition and Value.
BASELINE
2026-06-11
NATIVE QOPEN →
T05
AVAILABLE

ROUTINE HANDOFF SPINE DESIGN REPORT

Rule innovation · core 1 + companion 5 · validation trio · rollback R0–R4

VERDICT
The immutable conservative core is the Routine Handoff Spine: immediately after a Daily, Radar or Dig claim, make the next valid action, Stamina recovery and return path readable in one flow. It rearranges existing rules, sequence, exposure and state language; it does not add rewards, events or content.
BASELINE
2026-06-11
NATIVE TOPEN →
REPORT PROTOCOL

00 is a routing atlas, not a composite score. E, M, S, Q, and T are independent reports with separate analytical questions, evidence boundaries, and decision authority.