PEI expert interpretation · E² 0–100h observation frame · six value contracts
PUBLIC METHODOLOGY RECORD · NATIVE TECHNICAL REPORTS
EXPERT TECHNICAL EDITIONLegend of Mushroom
PEI · E² · MPM · EMSQT · FULL FRAMEWORK DISCLOSURE
NATIVE ANALYTICAL RECORD · BASELINE 2026-05-29
Legend of Mushroom — Native Decision Architecture
Five authoritative derivative reports preserve the progression from lamp-growth evidence to a controlled decision-flow direction. Each stage retains its own analytical question, method, evidence boundary and decision right.
one primary action · preserved depth · separated domains · evidence and rollback
ANALYTICAL FRAMEWORK ARCHITECTURE
PEI → E² → MPM → EMSQT
PEI supplies expert system interpretation; E² retains five time-windowed observation intervals; MPM carries the source report's MDML 4.0 diagnostic landscape without treating it as a survey; EMSQT converts evidence into structure, qualification and a reversible direction.
Interpret play before formalizing evidence
Establishes the system context, player task logic, and expert reading required to distinguish designed friction from a decision-relevant failure.
Register experience across time
Structures direct observation into time-windowed evidence, tracking friction, passage quality, and changes in the governing value contract.
Measure perception without flattening variance
Separates modeled value, dispersion, and validation pressure. Every reading remains governed by evidence grade, variance, and its declared confirmation boundary.
Convert evidence into decision architecture
Progresses from evidence and evaluation through structure, diagnosis, and strategy while preserving the authority and boundary of every stage.
Native Framework Code Register
Every stage exposes the canonical analytical system used to produce its judgment. Framework names and report-level codes are public; internal file paths and production administration remain outside the analytical record.
E² PROTOCOL
5 OBSERVATION WINDOWS · 6 VALUE CONTRACTS
MDML 4.0
2 AREAS · 6 DOMAINS · 18 FIELDS · 54 ELEMENTS
SYSTEM FLOW ANALYSIS
ONE LAMP CORE · FIVE SUPPORT LOOPS
DECISION-COST QUALIFICATION
CORE 1 · FIVE TRANSFER AREAS · PROTECTED-VALUE CONTRACT
LAMP GROWTH DECISION HUB
ONE PRIMARY ACTION · FIVE SEPARATE WORKSTREAMS · VALIDATION / ROLLBACK
00 · AUTHORITATIVE REPORT ATLAS
Select the stage report required for the decision at hand.
E² EXPERIENCE EVIDENCE REPORT
PEI expert interpretation · E² 0–100h observation frame · six value contracts
- VERDICT
- Legend of Mushroom establishes an immediately legible entry through automatic stage combat and Lamp equipment output. Within the 0–100h observation frame, the open evidence question is when equipment handling, reward collection and overlapping routines begin to compete with felt growth; this stage records that transition without assigning a root cause or an effect size.
- BASELINE
- 2026-05-29
MDML 4.0 PERCEIVED-VALUE REPORT
2 areas · 6 domains · 18 fields · 54 elements · time, money and passion
- VERDICT
- MDML 4.0 places Provider Growth at the top of the 18-field landscape and Event at the bottom. Players can read progression, reward receipt and short-session enjoyment as value, while economy, probability, offer, fairness and operating-stability questions condition additional time, money and passion.
- BASELINE
- 2026-05-29
STRUCTURAL ANALYSIS REPORT
SFA 10-system map · one core loop · five secondary loops · nine structural candidates
- VERDICT
- Legend of Mushroom is organized around automatic combat and Lamp equipment output. Growth, competition, cooperation, economy, probability supply, commerce and LiveOps all return value to the same compact progression core; the same concentration also creates transfer paths that must be qualified before any single bottleneck or intervention priority is declared.
- BASELINE
- 2026-05-29
POST-LAMP PROCESSING AND GROWTH-PRIORITY DIAGNOSIS
one accessible decision object · five connected areas · protected Lamp-growth contract
- VERDICT
- The canonical diagnosis is a post-Lamp processing and growth-priority gap: as equipment output expands, keep-or-sell choice, auto-sell state, Gold allocation, Lamp leveling, enhancement priority and the next growth route compete before the reward becomes felt progress. The diagnosis fixes the decision object while its frequency, segment strength and business magnitude remain open.
- BASELINE
- 2026-05-29
LAMP GROWTH DECISION HUB
one primary action · preserved depth · separated domains · evidence and rollback
- VERDICT
- Place equipment result, auto-sell state, Gold and experience recovery, Lamp level and the next growth action in one decision context, then surface one primary action at a time. Preserve equipment comparison and manual control, keep routine, economy, shop, collection and Family decisions on their own surfaces, and validate the direction before expansion.
- BASELINE
- 2026-05-29
00 is a routing atlas, not a composite score. E, M, S, Q, and T are independent reports with separate analytical questions, evidence boundaries, and decision authority.
E² EXPERIENCE EVIDENCE REPORT
PEI expert interpretation · E² 0–100h observation frame · six value contracts
Legend of Mushroom establishes an immediately legible entry through automatic stage combat and Lamp equipment output. Within the 0–100h observation frame, the open evidence question is when equipment handling, reward collection and overlapping routines begin to compete with felt growth; this stage records that transition without assigning a root cause or an effect size.
PEI expert interpretation supplies game-system context, while E² preserves five time windows, six independent value-contract lenses and explicit confirmation coordinates. The record separates observed value, pressure candidates and client-data questions so that an experience signal is not promoted into a causal verdict.
Analytical coordinates for interpreting the stage verdict
0–100h
Five interpretation windows
6
Independent player-value lenses
3
Structure · business model · experience
1–6h
Equipment handling and priority cost emerge
Interpret the experience without manufacturing prevalence or cause
The observation frame keeps system context, time and player purpose together while holding causal and business-impact claims open.
Read connected play scenes
EXPERT CONTEXTAutomatic combat, Lamp output, equipment decisions, growth investment, competition, commerce and LiveOps are interpreted as one experience sequence rather than isolated screens.
Retain when meaning changes
TIME-BOUND EVIDENCEFive 0–100h windows distinguish the early growth promise from later equipment handling, routine, economy, social and event pressure candidates.
Do not average different purposes
NON-AVERAGEDFree-path continuity, fair competition, efficiency, collection completion, light convenience and upper-ladder proof remain separate interpretive lenses.
Coordinates are not outcomes
OPENEntry, equipment handling, claim completion, return timing and later progression identify what comparable client evidence can confirm; they do not establish impact.
The growth contract changes across the 0–100h frame
Each interval preserves the dominant value question and the systems that make the next transition observable.
- 0–1hFirst rule and immediate growth
Automatic stage combat and Lamp equipment output make the core rule legible: generate an item, equip or sell it, and return value to progression.
ENTRY VALUE→ - 1–6hAutonomous operation and first handling cost
Equipment comparison, auto-sell state, Lamp level and Gold use add the first prioritization questions to the otherwise compact loop.
FIRST PRESSURE CANDIDATE→ - 6–20hRoutine formation and parallel rewards
Daily Dungeons, Garden, specialized growth routes and collection systems add return reasons while increasing claim and resource-allocation decisions.
ROUTINE FORMATION→ - 20–60hGrowth, social and commercial choice
Family activities, competitive modes, shop offers and collection systems test whether added options remain readable as separate value decisions.
VALUE BOUNDARY→ - 60–100hLong-run operating contract
Live events, Family competition and limited-time offers test voluntary return, fairness, completion and purchase interpretation without closing their impact.
LONG-RUN OBSERVATION
Protect working value and confirm each pressure separately
The public Native record keeps guarded experience assets and open confirmation questions in the same view.
Automatic combat and Lamp immediacy · GUARDED
Preserve the low-action entry, immediate equipment result and compact equip-or-sell feedback loop.
Post-Lamp equipment handling · OPEN
Compare item review, keep-or-sell choice, auto-sell use, Gold allocation and progression continuation without calling the sequence a cause.
Routine density and voluntary return · OPEN
Separate claim completion, missed rewards, session ending and later return across equivalent progression states.
Commercial value after exposure · CLIENT EVIDENCE
Read offer comprehension, purchase or hold, post-purchase use and later progression as distinct events rather than one conversion signal.
Collection and social trust · CLIENT EVIDENCE
Keep safeguard understanding, duplicate value, Family participation, contribution and later return separately verifiable.
Preserve immediate growth and keep the pressure evidence conditional
The E record establishes a strong Lamp-centered entry and time-specific pressure candidates. Comparable client evidence is still required to determine frequency, segment intensity, practical priority or business relevance.
The 0–100h frame is an analytical observation frame, not a claim that a named player or each value lens completed 100 hours of direct play. It does not identify an external respondent sample, establish prevalence, prove causation or support business-impact forecasts.
MDML 4.0 PERCEIVED-VALUE REPORT
2 areas · 6 domains · 18 fields · 54 elements · time, money and passion
MDML 4.0 places Provider Growth at the top of the 18-field landscape and Event at the bottom. Players can read progression, reward receipt and short-session enjoyment as value, while economy, probability, offer, fairness and operating-stability questions condition additional time, money and passion.
MDML 4.0 separates Provider structure from Customer value across two areas, six domains, 18 fields and 54 elements. The values are read as a structured diagnostic landscape with dispersion and persona difference; they are not survey percentages, telemetry, market prevalence or forecasts.
Analytical coordinates for interpreting the stage verdict
MDML 4.0
Provider 27 + Customer 27 elements
2 / 6 / 18 / 54
Areas · domains · fields · elements
65.21
Provider Growth
32.28
Event
Measure perceived value without turning the model into a user claim
Provider and Customer fields are interpreted through time, money and passion, with trust acting as a cross-cutting conversion gate.
Core, System and Operation
AREA 1Twenty-seven elements evaluate what the game provides through core expression, system structure and operating surfaces.
Experience, Needs and Engagement
AREA 2Twenty-seven elements evaluate how the player receives value through time, money and passion.
Locate the field and retain disagreement
DIAGNOSTICA field mean or rank is an orientation coordinate. Dispersion prevents one average from erasing different value-contract responses.
Keep six value contracts visible
NON-AVERAGEDFairness, efficiency, completion, free-path continuity, convenience and upper-ladder proof can read the same system differently.
Gate time, money and passion separately
INTERPRETATIONTrust can support, hold or block an investment response; it is not a fourth capital or a replacement score.
Experience leads while Operation defines the lowest domain floor
Domain means orient the reader across heterogeneous fields. They do not establish population performance or causal priority.
Core
51.50Graphic readability leads the core domain; mechanics retain value while character attachment is more conditional.
System
54.89Growth provision is the strongest field, with structure supporting it and economy requiring separate qualification.
Operation
39.33Gacha, Store and Event place probability, offer and participation interpretation at the operating trust boundary.
Experience / Time
55.64Satisfaction and immediate enjoyment support time investment while completion and practical relief remain conditional.
Needs / Money
51.94Growth, competition and possession create reasons to reinvest, with completion, fairness and asset-management questions attached.
Engagement / Passion
41.75Consistency and stability retain some support while fairness defines the lowest long-run trust field.
Accepted value and validation pressure in one MDML 4.0 view
Higher fields identify value to protect. Lower fields identify questions to validate, not proven failure or market weakness.
Character
46.43Friendliness supports access while personality and harmony remain more conditional.
Graphic
57.94Motion, design and quality support immediate visual readability.
Mechanics
50.13Lamp output and automatic combat retain value while repetition and handling cost require qualification.
Growth
65.21Progression, empowerment and advancement form the highest field-level value.
Economy
46.30Resource supplementation and scarcity remain meaningful only when balance and routes are legible.
Structure
53.17Cooperation supports the system while competitive interpretation remains a separate gate.
Gacha
44.31Reward management retains value while price and probability require trust qualification.
Store
41.40Access convenience is present while reasonableness and timing remain conditional.
Event
32.28Comprehension, involvement and contribution define the lowest field in this landscape.
Enjoyment
57.28Immediate excitement and flow support short-session value while repeated handling can condition it.
Satisfaction
59.13Achievement and reward create strong satisfaction while completion remains a distinct question.
Real Benefit
50.53Economic progress is visible while emotional relief and social connection require confirmation.
Possession
49.74Collection and customization retain value while accumulated-asset handling can add cost.
Competition
52.25Aspiration and recognition create value while dominance and fairness remain segmented.
Growth
53.84Mastery and progression support reinvestment while long-run development remains conditional.
Fairness
36.51Balance, inclusion and governance require the strongest trust validation.
Stability
43.65Recovery signals are present while equilibrium and sustainability remain open questions.
Consistency
45.11Reliability supports continuity while cross-system cohesion requires confirmation.
Protect accepted growth value and validate every reinvestment gate
MDML 4.0 identifies strong progression, reward and short-session value beside conditional economy, operation and long-run trust. The landscape does not convert those coordinates into population claims or predicted outcomes.
MDML 4.0 values are structured assessment outputs, not external respondent data, telemetry, market statistics, causal estimates or forecasts. Field ranks and persona differences identify diagnostic pressure only; comparable client evidence is required for scale and practical priority.
STRUCTURAL ANALYSIS REPORT
SFA 10-system map · one core loop · five secondary loops · nine structural candidates
Legend of Mushroom is organized around automatic combat and Lamp equipment output. Growth, competition, cooperation, economy, probability supply, commerce and LiveOps all return value to the same compact progression core; the same concentration also creates transfer paths that must be qualified before any single bottleneck or intervention priority is declared.
SFA maps system responsibility, dependency, circulation and possible severance across ten systems. The report protects the Lamp-centered growth asset and records structural candidates as questions for confirmation, not diagnoses or prescriptions.
Analytical coordinates for interpreting the stage verdict
10
Configuration through LiveOps
1
Lamp output · equip or sell · reinvest · return
5
Social · growth management · economy · probability · LiveOps
9
Confirmation questions, not diagnosed defects
Ten responsibilities share one Lamp-centered input
The map separates system ownership even when several systems consume the same growth output.
Basic Configuration
Automatic combat, Lamp equipment output, character choice and Family access establish the operating grammar.
Growth Contents
Stage play, Daily Dungeons, idle rewards, Garden and boss activities supply recurring growth inputs.
Competition Contents
Individual, party, Family and cross-server competition convert progression into rank and reward.
Cooperation Contents
Family missions, bosses and shared activities convert progression into contribution and belonging.
Contents Structure
A center-and-satellite arrangement keeps the Lamp loop central while surrounding modes provide specialized returns.
Growth Systems
Hero, Lamp, equipment, skill and achievement layers absorb resources into power and account progress.
Economy Systems
Gold, Diamond, Staria and specialized resources coordinate supply, storage, exchange and sinks.
Probability Supply
Collection draws, safeguards and duplicate conversion supply progression assets under trust-sensitive rules.
Shop Systems
Convenience, time-saving access and limited offers connect payment judgment to the growth economy.
Event Systems
Recurring and limited events reschedule growth, competition, cooperation, economy and commerce over time.
One core loop and five secondary loops return value differently
A shared return destination does not erase each loop's separate input, rule, value and trust boundary.
- CORELamp-centered growth
Open the Lamp, receive equipment, equip or sell, recover experience and Gold, invest in growth, apply the result, and return to the Lamp.
PROTECT→ - SECONDARY 1Social return
Competition and cooperation translate power and contribution into rank, shared goals and further growth.
QUALIFY→ - SECONDARY 2Growth management
Dungeons, idle rewards and specialized routes supply resources to layered growth slots and future objectives.
QUALIFY→ - SECONDARY 3Economy
Multiple currencies and materials move from supply to growth, exchange, collection and shop sinks.
QUALIFY→ - SECONDARY 4Probability supply
Draws, safeguards and duplicate conversion return collection outcomes to growth and completion.
QUALIFY→ - SECONDARY 5LiveOps return
Events change timing, focus and supply before directing the player back to growth, social and commercial systems.
QUALIFY
Nine possible transfer costs move forward as questions
Each item identifies where circulation may weaken. None establishes a root cause, effect size or implementation priority.
Equipment handling after Lamp output · OPEN
Confirm whether rising output makes review and disposal compete with the equip-or-sell return path.
Growth-supply gates and routine labor · OPEN
Confirm whether claim, entry and spending gates make low-friction growth feel like management work.
Fragmented resource and enhancement rules · OPEN
Confirm whether players can connect holdings, sources, sinks and the next meaningful investment.
Premium-currency rule interpretation · OPEN
Confirm whether free, paid and specialized currency rules remain distinguishable at decision time.
Probability and result-handling trust · OPEN
Confirm whether safeguards, duplicate value and post-result handling keep collection outcomes credible.
Family cooperation and competition overlap · OPEN
Confirm whether timing, contribution and reward rules preserve voluntary social value.
Upper-rank concentration · OPEN
Confirm whether middle-position players retain a meaningful return path from competitive participation.
Offer comparison and limited-time density · OPEN
Confirm whether price-purpose comparison remains legible without turning urgency into the dominant reading.
Event supply and economic alignment · OPEN
Confirm whether event supply, sinks and ordinary progression remain aligned across the operating cycle.
Protect the compact Lamp loop and qualify the cost of its attachments
The SFA map shows how ten systems circulate through one Lamp-centered core and five secondary loops. The nine candidates remain structural handoff questions until behavior and impact evidence close them.
S is a structural map, not a causal diagnosis, intervention priority or impact estimate. System counts, loop ordering and candidate placement do not imply business importance, measured risk or authorization to redesign the game.
POST-LAMP PROCESSING AND GROWTH-PRIORITY DIAGNOSIS
one accessible decision object · five connected areas · protected Lamp-growth contract
The canonical diagnosis is a post-Lamp processing and growth-priority gap: as equipment output expands, keep-or-sell choice, auto-sell state, Gold allocation, Lamp leveling, enhancement priority and the next growth route compete before the reward becomes felt progress. The diagnosis fixes the decision object while its frequency, segment strength and business magnitude remain open.
Q qualifies one accessible diagnosis and traces its movement from repeated behavior into game structure and commercial interpretation. It does not convert a diagnostic lock into an effect size, production authorization or forecast.
Analytical coordinates for interpreting the stage verdict
Post-Lamp decision load
Processing precedes felt growth
Behavior → design → commerce
One diagnosis, separate rule owners
5
Routine · economy · purchase · collection · social
Magnitude
Frequency, segment strength and priority remain unclosed
Immediate reward can become a stack of competing decisions
The chain identifies where meaning changes while preserving the value of the Lamp-centered core.
- PROMISEImmediate Lamp output
Automatic combat and equipment output make growth fast to read and easy to re-enter.
PROTECT→ - STACKSimultaneous processing choices
Item review, keep or sell, auto-sell, Gold use, Lamp level and enhancement priority compete at the same transition.
DIAGNOSTIC OBJECT→ - GAPGrowth-priority judgment
The player must decide what matters next before the reward is translated into a clear progression action.
QUALIFIED→ - TRANSFERRoutine and trust interpretation
Repeated decision load can move into routine, economy, purchase, collection and social interpretation under separate rules.
CONNECTED→ - CONFIRMFrequency and consequence
Comparable client evidence must determine how often the gap occurs, for whom and with what practical consequence.
OPEN
One diagnosis reaches five separately verifiable boundaries
Each area remains independently confirmable and must not be treated as a proven effect of the core object.
Claim density and voluntary return
CONFIRMConfirm whether additional claims and entries preserve short-session completion and later return without missed-reward management.
Resource legibility and next investment
CONFIRMConfirm whether players can distinguish sources, sinks, shortages and the next meaningful growth choice.
Convenience versus repair
CONFIRMConfirm whether an offer communicates independent value rather than appearing to repair ordinary processing friction.
Safeguard and completion distance
CONFIRMConfirm whether probability, safeguard progress and duplicate value make the next complete state understandable.
Belonging versus obligation
CONFIRMConfirm whether Family participation retains voluntary contribution without turning timing or role concentration into duty.
Keep the diagnosis value-safe and empirically open
A diagnostic lock defines what to test and what not to damage; it does not make the outcome inevitable.
Low-friction automatic growth
Do not remove Lamp immediacy, automatic combat or the direct equip-or-sell feedback loop.
Manual choice and build meaning
Do not erase equipment comparison, auto-sell control, progression depth or meaningful scarcity.
Free path and independent value
Do not replace processing relief with payment pressure, added obligations or stronger urgency.
Processing and continuation
Compare output state, item decision, auto-sell use, growth action, session continuation and later return.
Separate area effects
Test routine, economy, purchase, collection and social responses independently rather than assuming one cascade.
Unmeasured impact claims
Do not infer retention, churn, conversion, revenue or causal effect size from the diagnosis alone.
Lock one accessible diagnosis and keep magnitude open
The post-Lamp processing and growth-priority gap is specific enough to define protection and confirmation. Comparable client evidence is still required for frequency, segment intensity, economic relevance and implementation priority.
Diagnostic qualification identifies a decision object and protection contract. It does not establish causal effect size, authorize production changes or support retention, churn, conversion, revenue, prevalence or market-representative claims.
LAMP GROWTH DECISION HUB
one primary action · preserved depth · separated domains · evidence and rollback
Place equipment result, auto-sell state, Gold and experience recovery, Lamp level and the next growth action in one decision context, then surface one primary action at a time. Preserve equipment comparison and manual control, keep routine, economy, shop, collection and Family decisions on their own surfaces, and validate the direction before expansion.
T defines one shared direction: a Lamp Growth Decision Hub intended to limit context switching without merging rule ownership or promising an effect. The direction carries explicit protection, evidence and rollback boundaries.
Analytical coordinates for interpreting the stage verdict
Decision Hub
One context after Lamp output
1 primary action
Optional depth remains available
5
Result · auto-sell · recovery · Lamp level · next growth
Pilot / validate / rollback
Evidence before expansion
Connect output, recovery and continuation in one decision context
The hub changes information order and context, not the ownership or numeric rules of the underlying systems.
- RESULTShow the equipment outcome
Keep the immediate Lamp result visible and preserve the direct equip-or-sell choice.
→ - STATEExpose auto-sell status
Make the active handling rule visible without silently changing the player's setting.
→ - RECOVERYConnect Gold and experience
Show how the current result returns value to the progression state without adding a commercial prompt.
→ - PRIORITYSurface one primary action
Choose the most relevant next action for the current state while keeping alternative depth available.
→ - CONTINUATIONReturn to the next growth step
Connect Lamp level or another valid growth route without collapsing all growth systems into one rule.
Clarity must not erase depth, choice or separation
The direction remains valid only while it protects the working Lamp-growth contract and keeps adjacent domains independent.
Lamp immediacy
Do not delay the equipment result or weaken the compact growth-feedback rhythm.
Comparison and manual control
Keep detailed equipment review, build choice and auto-sell configuration available by choice.
Routine state and deadline grammar
Keep claim state, completion and deadline meaning on the routine surface instead of adding them to the Lamp decision surface.
Goal-oriented economy route
Connect resource purpose, source and next valid investment under economy ownership without changing supply or sinks.
Offer-value legibility
Keep offer purpose, included value and non-purchase continuation independently readable under shop ownership.
Collection safety-line card
Keep safeguard progress, duplicate value and completion distance under collection-rule ownership.
Family participation-state card
Keep readiness, contribution and return state under Family ownership; an asynchronous contribution network remains a later conditional option.
Unverified numeric rules
Do not alter drop rates, sale values, prices, probability, safeguards, reward amounts or economy balance in this direction.
Treat the hub as a falsifiable direction, not a promised outcome
Equivalent-condition evidence should test interpretation, action and protection before the hub is expanded.
Primary-action comprehension
Compare whether players identify the current result, active handling rule and next valid action without extra explanation.
Processing continuity
Compare item decision completion, screen switching, progression continuation and later return under equivalent states.
Manual-control integrity
Check whether detailed review, auto-sell changes and build choices remain discoverable and reversible.
Commercial and free-path separation
Check that the hub neither inserts purchase pressure nor makes non-purchase continuation less legible.
New obligation, hidden rule or decision error
Stop if the hub creates another checklist, obscures a setting, increases mistaken disposal or collapses separate rule owners.
No absolute effect from direction
Do not promise lower churn, higher retention, conversion, revenue or universal workload reduction before comparable evidence.
Prototype one shared hub, preserve separation and expand only on evidence
The Lamp Growth Decision Hub is the shared Native direction: one context, one primary action and optional depth. It remains conditional on comprehension, control, free-path, rule-separation and rollback tests.
This report defines a bounded direction, protection contract and validation plan. It does not authorize production changes, select an alternate implementation tier, alter numeric rules or establish retention, churn, conversion, revenue, workload or market effects.