PUBLIC METHODOLOGY RECORD · NATIVE TECHNICAL REPORTS

EXPERT TECHNICAL EDITION

Legend of Mushroom

PEI · E² · MPM · EMSQT · FULL FRAMEWORK DISCLOSURE

NATIVE ANALYTICAL RECORD · BASELINE 2026-05-29

Legend of Mushroom — Native Decision Architecture

Five authoritative derivative reports preserve the progression from lamp-growth evidence to a controlled decision-flow direction. Each stage retains its own analytical question, method, evidence boundary and decision right.

E · EVIDENCE REGISTERE² EXPERIENCE EVIDENCE REPORT

PEI expert interpretation · E² 0–100h observation frame · six value contracts

T · STRATEGIC DIRECTIONLAMP GROWTH DECISION HUB

one primary action · preserved depth · separated domains · evidence and rollback

ANALYTICAL FRAMEWORK ARCHITECTURE

PEI → E² → MPM → EMSQT

PEI supplies expert system interpretation; E² retains five time-windowed observation intervals; MPM carries the source report's MDML 4.0 diagnostic landscape without treating it as a survey; EMSQT converts evidence into structure, qualification and a reversible direction.

PEIPEI DIRECT-PLAY EXPERTISE

Interpret play before formalizing evidence

Establishes the system context, player task logic, and expert reading required to distinguish designed friction from a decision-relevant failure.

0–100H OBSERVATION FRAME · 5 WINDOWS

Register experience across time

Structures direct observation into time-windowed evidence, tracking friction, passage quality, and changes in the governing value contract.

MPMMDML 4.0 · 2 AREAS · 6 DOMAINS · 18 FIELDS · 54 ELEMENTS

Measure perception without flattening variance

Separates modeled value, dispersion, and validation pressure. Every reading remains governed by evidence grade, variance, and its declared confirmation boundary.

EMSQTFIVE DISTINCT DECISION RIGHTS

Convert evidence into decision architecture

Progresses from evidence and evaluation through structure, diagnosis, and strategy while preserving the authority and boundary of every stage.

FULL METHODOLOGY DISCLOSURE

Native Framework Code Register

Every stage exposes the canonical analytical system used to produce its judgment. Framework names and report-level codes are public; internal file paths and production administration remain outside the analytical record.

EEXPERIENCE EVIDENCE

E² PROTOCOL

5 OBSERVATION WINDOWS · 6 VALUE CONTRACTS

MPERCEPTION EVALUATION

MDML 4.0

2 AREAS · 6 DOMAINS · 18 FIELDS · 54 ELEMENTS

SSTRUCTURAL LOCALIZATION

SYSTEM FLOW ANALYSIS

ONE LAMP CORE · FIVE SUPPORT LOOPS

QBOTTLENECK QUALIFICATION

DECISION-COST QUALIFICATION

CORE 1 · FIVE TRANSFER AREAS · PROTECTED-VALUE CONTRACT

TOPTIMIZATION DESIGN

LAMP GROWTH DECISION HUB

ONE PRIMARY ACTION · FIVE SEPARATE WORKSTREAMS · VALIDATION / ROLLBACK

00 · AUTHORITATIVE REPORT ATLAS

Select the stage report required for the decision at hand.

E01
AVAILABLE

E² EXPERIENCE EVIDENCE REPORT

PEI expert interpretation · E² 0–100h observation frame · six value contracts

VERDICT
Legend of Mushroom establishes an immediately legible entry through automatic stage combat and Lamp equipment output. Within the 0–100h observation frame, the open evidence question is when equipment handling, reward collection and overlapping routines begin to compete with felt growth; this stage records that transition without assigning a root cause or an effect size.
BASELINE
2026-05-29
NATIVE EOPEN →
M02
AVAILABLE

MDML 4.0 PERCEIVED-VALUE REPORT

2 areas · 6 domains · 18 fields · 54 elements · time, money and passion

VERDICT
MDML 4.0 places Provider Growth at the top of the 18-field landscape and Event at the bottom. Players can read progression, reward receipt and short-session enjoyment as value, while economy, probability, offer, fairness and operating-stability questions condition additional time, money and passion.
BASELINE
2026-05-29
NATIVE MOPEN →
S03
AVAILABLE

STRUCTURAL ANALYSIS REPORT

SFA 10-system map · one core loop · five secondary loops · nine structural candidates

VERDICT
Legend of Mushroom is organized around automatic combat and Lamp equipment output. Growth, competition, cooperation, economy, probability supply, commerce and LiveOps all return value to the same compact progression core; the same concentration also creates transfer paths that must be qualified before any single bottleneck or intervention priority is declared.
BASELINE
2026-05-29
NATIVE SOPEN →
Q04
AVAILABLE

POST-LAMP PROCESSING AND GROWTH-PRIORITY DIAGNOSIS

one accessible decision object · five connected areas · protected Lamp-growth contract

VERDICT
The canonical diagnosis is a post-Lamp processing and growth-priority gap: as equipment output expands, keep-or-sell choice, auto-sell state, Gold allocation, Lamp leveling, enhancement priority and the next growth route compete before the reward becomes felt progress. The diagnosis fixes the decision object while its frequency, segment strength and business magnitude remain open.
BASELINE
2026-05-29
NATIVE QOPEN →
T05
AVAILABLE

LAMP GROWTH DECISION HUB

one primary action · preserved depth · separated domains · evidence and rollback

VERDICT
Place equipment result, auto-sell state, Gold and experience recovery, Lamp level and the next growth action in one decision context, then surface one primary action at a time. Preserve equipment comparison and manual control, keep routine, economy, shop, collection and Family decisions on their own surfaces, and validate the direction before expansion.
BASELINE
2026-05-29
NATIVE TOPEN →
REPORT PROTOCOL

00 is a routing atlas, not a composite score. E, M, S, Q, and T are independent reports with separate analytical questions, evidence boundaries, and decision authority.