PUBLIC METHODOLOGY RECORD · NATIVE TECHNICAL REPORTS

EXPERT TECHNICAL EDITION

StoneAge Idle

PEI · E² · MPM · EMSQT · FULL FRAMEWORK DISCLOSURE

NATIVE ANALYTICAL RECORD · BASELINE 2026-04-13

StoneAge Idle — Native Decision Architecture

Five English-language technical reports preserve the progression from stage-gate experience evidence to a rule-only recovery-route direction. Each stage retains its own method, evidence boundary and decision right.

E · EVIDENCE REGISTEREXPERIENCE EVIDENCE REPORT

A five-window evidence frame for reading friction, passage quality, and six player-value contracts across the 0–100h journey.

T · STRATEGIC DIRECTIONRECOVERY ROUTE CLARITY GUIDE

An NTRIZ 40 rule-only design portfolio for one core guide and five adjacent guides, with no new content and no numerical, probability, or balance changes.

ANALYTICAL FRAMEWORK ARCHITECTURE

PEI → E² → MPM → EMSQT

PEI supplies company-level expert system interpretation; E² structures a 0–100h analysis frame through five windows and six value perspectives; MPM carries the source report's MDML 4.0 structured player-perspective assessment; EMSQT converts the record into an eight-step structural map, one qualified bottleneck and a reversible rule-only direction.

PEIPEI DIRECT-PLAY EXPERTISE

Interpret play before formalizing evidence

Establishes the system context, player task logic, and expert reading required to distinguish designed friction from a decision-relevant failure.

0–100H ANALYSIS FRAME · 5 WINDOWS · 6 VALUE PERSPECTIVES

Register experience across time

Structures direct observation into time-windowed evidence, tracking friction, passage quality, and changes in the governing value contract.

MPMMDML 4.0 · 2 AREAS · 6 DOMAINS · 18 FIELDS · 54 ELEMENTS · 5 VDC

Measure perception without flattening variance

Separates modeled value, dispersion, and validation pressure. Every reading remains governed by evidence grade, variance, and its declared confirmation boundary.

EMSQTFIVE DISTINCT DECISION RIGHTS

Convert evidence into decision architecture

Progresses from evidence and evaluation through structure, diagnosis, and strategy while preserving the authority and boundary of every stage.

FULL METHODOLOGY DISCLOSURE

Native Framework Code Register

Every stage exposes the canonical analytical system used to produce its judgment. Framework names and report-level codes are public; internal file paths and production administration remain outside the analytical record.

EEXPERIENCE EVIDENCE

E² PROTOCOL

5 WINDOWS · 6 VALUE CONTRACTS · 3 PASSAGE TESTS

MPERCEPTION EVALUATION

MDML 4.0 · MPM

2 AREAS · 6 DOMAINS · 18 FIELDS · 54 ELEMENTS · 5 VDC

SSTRUCTURAL LOCALIZATION

SFA · S1–S10

5 DOMAINS · 8-STEP MODEL · 8 NON-RANKED CANDIDATES

QBOTTLENECK QUALIFICATION

M-ABC · TVW

CORE 1 · SECONDARY 5 · ASSETS 4 · REVENUE GUARDS 6

TOPTIMIZATION DESIGN

NTRIZ 40 · RULE-ONLY

CORE 1 + ADJACENT 5 · THREE-LEVEL LADDERS · VALIDATION / ROLLBACK

00 · AUTHORITATIVE REPORT ATLAS

Select the stage report required for the decision at hand.

E01
AVAILABLE

EXPERIENCE EVIDENCE REPORT

A five-window evidence frame for reading friction, passage quality, and six player-value contracts across the 0–100h journey.

VERDICT
The first structural decision point is the Stage Boss Gate in the 6–20h window: the designed friction can remain intact, but the route from failure diagnosis to the shortest credible recovery action must stay readable.
BASELINE
2026-04-13
NATIVE EOPEN →
M02
AVAILABLE

MDML 4.0 PERCEPTION AND INVESTMENT REPORT

MPM measurement across two areas, six domains, eighteen fields, fifty-four elements, and five value-divergence coordinates.

VERDICT
Possession, mechanics, and event structure carry the strongest measured potential, while probability, store, and several trust-facing fields require evidence-sensitive interpretation; the Stage Boss Gate route is the principal cross-domain coordinate rather than a single low-score field.
BASELINE
2026-04-13
NATIVE MOPEN →
S03
AVAILABLE

SFA 10-SYSTEM STRUCTURAL ANALYSIS REPORT

Ten systems, five domains, an eight-step operating model, and eight candidate transfer tensions across the self-running game skeleton.

VERDICT
The game has a structurally closed core that repeatedly converts idle stage progress into growth and return. The principal review surface is the transfer layer: twenty-four-unit demand, expanding routines, competition loss, commerce rules, and LiveOps reinjection can accumulate interpretation cost around the core loop.
BASELINE
2026-04-13
NATIVE SOPEN →
Q04
AVAILABLE

M-ABC × TVW BOTTLENECK QUALIFICATION REPORT

One core bottleneck, five secondary bottlenecks, four protected assets, and six execution guards across Design, Persona, Behavior, Community, and Commerce.

VERDICT
Stage Boss Gate Recovery Route Clarity qualifies as the core bottleneck because it begins in Design, holds Behavior at the retry decision, and transfers into Commerce meaning. It is centered on Volition and Value, with Trust acting as a partial gate.
BASELINE
2026-04-13
NATIVE QOPEN →
T05
AVAILABLE

RECOVERY ROUTE CLARITY GUIDE

An NTRIZ 40 rule-only design portfolio for one core guide and five adjacent guides, with no new content and no numerical, probability, or balance changes.

VERDICT
The default direction is a thin recovery overlay that separates failure cause, next action, an existing route, and retry state. It improves rule visibility while preserving boss difficulty, formation depth, economy integrity, acquisition odds, and product choice.
BASELINE
2026-04-13
NATIVE TOPEN →
REPORT PROTOCOL

00 is a routing atlas, not a composite score. E, M, S, Q, and T are independent reports with separate analytical questions, evidence boundaries, and decision authority.